Code:
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspaudiolib.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <pspctrl.h>
PSP_MODULE_INFO("DTMF", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
#define printf pspDebugScreenPrintf
int ix; // counter
int done; // exit flag
void dump_threadstatus(void);
int exit_callback(int arg1, int arg2, void *common) {
done = 1;
sceKernelExitGame();
return 0;
}
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", (void *) exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0){sceKernelStartThread(thid, 0, 0);}
return thid;
}
int pspAudioInit();
void pspAudioEndPre();
void pspAudioEnd();
#define SAMPLE_COUNT 0x10000
float sample[SAMPLE_COUNT];
#define SAMPLE_RATE 44100
#define OCTAVE_COUNT 6
#define NOTE_END -2
#define NOTE_PAUSE -1
float octaves[OCTAVE_COUNT][12];
typedef struct {
int note;
int octave;
int duration;
} Note_t;
typedef struct {
Note_t currentNote;
int noteIndex;
int currentTime;
float currentsampleIndex;
float currentsampleIncrement;
} ChannelState_t;
ChannelState_t channelStates[3];
#define EIGHT_NOTE(note, octave, duration) { note, octave, SAMPLE_RATE * duration / 8}
Note_t channel0[] = {
EIGHT_NOTE(3, 0, 4),
EIGHT_NOTE(0, 0, 4),
EIGHT_NOTE(0, 0, 4),
EIGHT_NOTE(0, 0, 4),
EIGHT_NOTE(1, 0, 4),
EIGHT_NOTE(1, 0, 4),
EIGHT_NOTE(1, 0, 4),
EIGHT_NOTE(2, 0, 4),
EIGHT_NOTE(2, 0, 4),
EIGHT_NOTE(2, 0, 4),
EIGHT_NOTE(3, 0, 4),
EIGHT_NOTE(3, 0, 4),
EIGHT_NOTE(-1, 0, 4),
{ NOTE_END, 0, 0 }
};
Note_t channel1[] = {
EIGHT_NOTE(5, 0, 4),
EIGHT_NOTE(4, 0, 4),
EIGHT_NOTE(5, 0, 4),
EIGHT_NOTE(6, 0, 4),
EIGHT_NOTE(4, 0, 4),
EIGHT_NOTE(5, 0, 4),
EIGHT_NOTE(6, 0, 4),
EIGHT_NOTE(4, 0, 4),
EIGHT_NOTE(5, 0, 4),
EIGHT_NOTE(6, 0, 4),
EIGHT_NOTE(4, 0, 4),
EIGHT_NOTE(6, 0, 4),
EIGHT_NOTE(-1, 0, 4),
{ NOTE_END, 0, 0 }
};
Note_t* channels[] = { channel0, channel1 };
void nextNote(int channel)
{
ChannelState_t* state = &channelStates[channel];
state->currentNote = channels[channel][state->noteIndex];
state->currentTime = 0;
state->currentsampleIndex = 0;
int note = state->currentNote.note;
if (note == NOTE_PAUSE) {
state->currentsampleIncrement = 0;
} else {
state->currentsampleIncrement = octaves[state->currentNote.octave][note] * ((float) SAMPLE_COUNT) / ((float) SAMPLE_RATE);
}
state->noteIndex++;
if (channels[channel][state->noteIndex].note == NOTE_END) state->noteIndex = 0;
}
// calculate current value of attack/delay/sustain/release envelope
float adsr(float time, float duration) {
if (time < 0.0) return 0.0;
const float attack = 0.0;
const float decay = 0.0;
const float sustain = 0.5;
const float release = 0.0;
if (time < attack) return time / attack;
if (time < decay) return (decay - time) / decay * (1.0 - sustain) + sustain;
if (time < duration) return sustain;
time -= duration;
if (time < release) return (release - time) / release * sustain;
return 0.0;
}
void audioOutCallback(int channel, unsigned short* buf, unsigned int reqn)
{
ChannelState_t* state = &channelStates[channel];
unsigned int i;
for (i = 0; i < reqn; i++) {
float time = ((float) state->currentTime) / ((float) SAMPLE_RATE);
if (state->currentTime++ == state->currentNote.duration);
float value;
if (state->currentsampleIncrement == 0.0) {
value = 0.0;
} else {
value = sample[(int)state->currentsampleIndex] * adsr(time, ((float) state->currentNote.duration) / ((float) SAMPLE_RATE));
value *= (float) 0x7000;
state->currentsampleIndex += state->currentsampleIncrement;
if (state->currentsampleIndex >= SAMPLE_COUNT) state->currentsampleIndex -= (float) SAMPLE_COUNT;
}
buf[0] = value;
buf[1] = value;
buf += 2;
}
}
void audioOutCallback0(void *buf, unsigned int reqn, void *userdata) { audioOutCallback(0, buf, reqn); }
void audioOutCallback1(void *buf, unsigned int reqn, void *userdata) { audioOutCallback(1, buf, reqn); }
void createPitches(float base, float* target)
{
target[0] = 697;
target[1] = 770;
target[2] = 852;
target[3] = 941;
target[4] = 1209;
target[5] = 1336;
target[6] = 1477;
target[7] = 1633;
target[8] = 1;
target[9] = 1;
target[10] = 1;
target[11] = 1;
target[12] = 1;
}
int main(void)
{
pspDebugScreenInit();
SetupCallbacks();
printf("DTMF Touch Tone Generator by Art 2008!\n");
printf("Based on Polyphonic sample by Shine\n");
int i;
int maxAt = SAMPLE_COUNT / 16;
for (i = 0; i < SAMPLE_COUNT; i++) {
float value;
if (i < maxAt) {
value = ((float) i) / ((float) maxAt) * 2.0 - 1.0;
} else {
value = 1.0 - ((float) (i - maxAt)) / ((float) (SAMPLE_COUNT - maxAt)) * 2.0;
}
sample[i] = value;
}
float base = 0.0;
for (i = 0; i < OCTAVE_COUNT; i++) {
createPitches(base, octaves[i]);
base *= 2;
}
channelStates[0].noteIndex = 0;// nextNote(0);
channelStates[1].noteIndex = 0;// nextNote(1);
pspAudioInit();
pspAudioSetVolume(0, 0x5000, 0x5000);
pspAudioSetVolume(1, 0x5000, 0x5000);
pspAudioSetChannelCallback(0, audioOutCallback0, NULL);
pspAudioSetChannelCallback(1, audioOutCallback1, NULL);
while (done == 0) {
SceCtrlData xpad;
sceCtrlSetSamplingMode(1);
sceCtrlPeekBufferPositive(&xpad, 1);
if(xpad.Buttons & PSP_CTRL_CROSS) {
channelStates[0].noteIndex = 1;nextNote(0);
channelStates[1].noteIndex = 1;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_CIRCLE) {
channelStates[0].noteIndex = 2;nextNote(0);
channelStates[1].noteIndex = 2;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_TRIANGLE) {
channelStates[0].noteIndex = 3;nextNote(0);
channelStates[1].noteIndex = 3;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_SQUARE) {
channelStates[0].noteIndex = 4;nextNote(0);
channelStates[1].noteIndex = 4;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_DOWN) {
channelStates[0].noteIndex = 5;nextNote(0);
channelStates[1].noteIndex = 5;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_RIGHT) {
channelStates[0].noteIndex = 6;nextNote(0);
channelStates[1].noteIndex = 6;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_UP) {
channelStates[0].noteIndex = 7;nextNote(0);
channelStates[1].noteIndex = 7;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_LEFT) {
channelStates[0].noteIndex = 8;nextNote(0);
channelStates[1].noteIndex = 8;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_LTRIGGER) {
channelStates[0].noteIndex = 9;nextNote(0);
channelStates[1].noteIndex = 9;nextNote(1);
}
if(xpad.Buttons & PSP_CTRL_RTRIGGER) {
channelStates[0].noteIndex = 0;nextNote(0);
channelStates[1].noteIndex = 0;nextNote(1);
}
} // while
done = 1;
sceKernelExitGame();
return 0;
}
QFT!!!
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